Theme 1
Does learning spaces environments and artifacts really impact learning?
If so, why do we neglect it?
What does it really mean to organize a classroom in the 21st-century considering the knowledge we have available?
What types of digital games can be more appealing to older adults and why?
What is the main category/typology and their main objectives of these video games studied in older adults?
How can educators participate in the technical and pedagogical design of this type of video games?

Judith Martín Lucas
J. Ola Lindberg